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You can spend exactly one force point for each mission - the rest will be randomized, including the core force powers like force jump. 0: Progression mode: As you complete missions, you gain additional force points.In the file randomizerOptions.json you can choose the following force modes with forceRandomizationMode: json configuration file will be used, don't edit seedValue.txt and expect it to be used. In case you define your own seed, you don't need to provide the pattern_file.txt because this file will be re-generated using the user supplied PRNG seed. Also, a file called seedLog.txt will be created to map seed dates to seed values of previous runs in case your seedValue.txt file gets overwritten by accident. Each time a new seed value gets calculated/used, it will be written to seedValue.txt, so it's possible to recover the state of a previous run using the configuration file. If you want the randomizer to generate a new seed value for each start of JKA and for each start of a new story playthrough, just leave it at 0. You can specify the seed value you want for your next run in randomizerOptions.json via PRNGSeed. NO_OVERWRITE t1_surprise t2_trip t2_dpred t1_danger t1_sour t3_hevil t2_wedge t3_stamp t3_byss t2_rogue t2_rancor t3_rift t1_fatal t1_rail t3_bountyįor additional configuration, check out the following sections and the supplied configuration file randomizerOptions.json. To use you own pattern file without it being overwritten on SP game startup, edit the pattern file as you please, e.g.: This gets randomized each time you start a new story playthrough. On initial SP game start, after creating your character, your first randomized mission pattern will be generated in the same folder your JKA executables are. If this is true and it however fails with the binaries and configuration files supplied in the latest release of this project, feel free to file an issue on GitHub. txt files have to be in the same folder as your JKA executable.įor initial troubleshooting, please verify that OpenJK runs without using my modifications.
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RandomJK - OpenJK with even moar randomness